tag:blogger.com,1999:blog-4969200933422650933.post7331493343955899306..comments2011-02-15T00:34:32.391-08:00Comments on Magnus Sonitus: Video Game Musicdavindragulhttp://www.blogger.com/profile/15544062506435651646noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4969200933422650933.post-50095509206563781992010-05-02T01:28:41.640-07:002010-05-02T01:28:41.640-07:00I can't disagree with anything you said, and I...I can't disagree with anything you said, and I'm sure you'll go into video game music in much more detail when you talk about it. I await!davindragulhttps://www.blogger.com/profile/15544062506435651646noreply@blogger.comtag:blogger.com,1999:blog-4969200933422650933.post-10882399675812633842010-05-01T04:13:04.886-07:002010-05-01T04:13:04.886-07:00Ah, this is a topic I can really relate to! And on...Ah, this is a topic I can really relate to! And one that I'll probably talk a bit about at some point later in time. With the older gaming consoles, such as the Nes and the Sega Master System, these were only 8-bit consoles. The 8-bit soundcards in these things are really limited. Like... really limited. You could only have three sounds playing at the same time, so it was poyphonic only up to three channels. All "instruments" were little more than volume and pitch controlled sound waves, of which there were only three types; Sine, square and triangle. The percussion was little more than white noise, the end result of "bitcrushed" drum samples. Considering that 128 bit is around CD quality sound, 8 bit is a huge limitation on sound. The next generation (SNES and Mega Drive) weren't much better, with 16 bit sound, but as you can see in Sonic and Knuckles, Chrono Trigger and Streets of Rage, it's a lot more versatile than the old 8 bit soundcards.<br /><br />I've got my own videogame soundtracks, but, definitely, the composition, the very art of the soundtrack craft, it just held so much more flair and finesse in the nineties. Now it's all just grand orchestra this or suspenseful strings that or whatever. I do like the goa/trance music on Tekken 6 though!<br /><br />I think the problem lies in too much high-end production. Rather than producing a high quality soundtrack on an average quality sound system, they're producing average quality soundtracks on high quality sound systems.<br /><br />Check this song out: http://www.newgrounds.com/audio/listen/117107<br />It's an orchestrated cover of the old Castlevania tunes. In my opinion, this is the sort of quality they should be gunning for.Shanehttps://www.blogger.com/profile/11635027722137208051noreply@blogger.com